![]() It also kind of feeds into the "I'll Run Bartertown" ending when you see get to see close-up the terrible job the NCR is actually doing.īut it still kind of works against the idea of a living, breathing, organic setting, with all these law and order types sitting around helpless to do anything until your character appears to show them the way. ![]() I mean, it nets me XP and resources and all that, so there's plenty of selfish benefits to the NCR's incompetence. It comes down to the wanderer and a fast gun to set things right.īut the NCR has masses of troops, and easily a hundred rangers, who are supposed to be some kind of "best of the best." It kind of begs suspension of disbelief that no one at all save for the courier can see the forest for the trees and be able to get things done. The place is a dump, there's no central authority, and none of the potential claimants for that authority have the resources to actually do anything. In Fallout 3, it makes sense that the everyone in the Wasteland is looking for a savior to set things right and settle some hash. I'm as much of a sucker for a random quest as any Bethesda protagonist, but the near-crippling helplessness of the NCR is getting old. ![]() ![]() So, I've been running around like a madman trying to get the NCR situation in the Mojave into shape. ![]() I didn't even realize that the cliffs were scaleable. ![]()
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